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		<title>Kogics - new forum posts</title>
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		<description>Posts in forums of the site &quot;Kogics&quot;</description>
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				<guid>http://wiki.kogics.net/forum/t-469349#post-1452515</guid>
				<title>Re: log information is missing</title>
				<link>http://wiki.kogics.net/forum/t-469349/log-information-is-missing#post-1452515</link>
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				<pubDate>Fri, 18 May 2012 12:29:58 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>If the libs are using java.uti.logging, you should find the log messages inside <em>messages.log</em> under <tt>$user_dir/var/log</tt>.<br /> You can locate your user_dir by doing a <em>Help -&gt; About</em>, and looking at the bottom of the About Dialog.</p> <p>Let me know if that works.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-469349/log-information-is-missing">log information is missing</a>
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				<guid>http://wiki.kogics.net/forum/t-469349#post-1452460</guid>
				<title>log information is missing</title>
				<link>http://wiki.kogics.net/forum/t-469349/log-information-is-missing#post-1452460</link>
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				<pubDate>Fri, 18 May 2012 11:13:47 +0000</pubDate>
				<wikidot:authorName>Volker Bardenhorst</wikidot:authorName>								<content:encoded>
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						 <p>Hi</p> <p>I added some libs to my local kojo env. Perfect.</p> <p>But the log information coming from those libs is ignored or at least I'm not able to find.</p> <p>Can someone guide me to how I can get that working?</p> <p>Cheers, Volker.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-469349/log-information-is-missing">log information is missing</a>
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				<guid>http://wiki.kogics.net/forum/t-228290#post-1443341</guid>
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				<link>http://wiki.kogics.net/forum/t-228290/welcome#post-1443341</link>
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				<pubDate>Wed, 09 May 2012 14:55:04 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>If you put P6 below P5 then, the 2nd angle is not properly defined</p> </blockquote> <p>Good catch. I have added the following to the Story text on that page:<br /> <em>Make sure you keep the point P6 above the top line, and the point P5 below the bottom line, as you move the points around.</em></p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109809">Kojo / Documentation</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-228290/welcome">Welcome</a>
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				<guid>http://wiki.kogics.net/forum/t-228290#post-1443329</guid>
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				<link>http://wiki.kogics.net/forum/t-228290/welcome#post-1443329</link>
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				<pubDate>Wed, 09 May 2012 14:38:38 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>The Kojo Overview story asks &quot;What is the length of the square that you just made?&quot;</p> </blockquote> <p>That question is meant to be:<br /> &quot;What is the length of the <em>side of the</em> square that you just made?&quot;</p> <p>I have fixed the wording in Kojo. The next version will ask the right question.</p> <blockquote> <p>PS: I'm loving Kojo</p> </blockquote> <p>I'm happy to hear that!</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109809">Kojo / Documentation</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-228290/welcome">Welcome</a>
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				<guid>http://wiki.kogics.net/forum/t-228290#post-1443291</guid>
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				<link>http://wiki.kogics.net/forum/t-228290/welcome#post-1443291</link>
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				<pubDate>Wed, 09 May 2012 13:41:44 +0000</pubDate>
				<wikidot:authorName>Javier</wikidot:authorName>								<content:encoded>
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						 <p>In Kojo Overview, In Kojo and Math, when two parallel lines are cut by a transversal, the alternate angles are equal:</p> <p>If you put P6 below P5 then, the 2nd angle is not properly defined (it goes from the lower parallel until it crosses p5-p6 for a second time (maybe because it is calculated in the wrong sense -&gt; vs &lt;- ?).</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109809">Kojo / Documentation</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-228290/welcome">Welcome</a>
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				<guid>http://wiki.kogics.net/forum/t-228290#post-1443220</guid>
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				<link>http://wiki.kogics.net/forum/t-228290/welcome#post-1443220</link>
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				<pubDate>Wed, 09 May 2012 10:13:34 +0000</pubDate>
				<wikidot:authorName>Javier</wikidot:authorName>								<content:encoded>
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						 <p>The Kojo Overview story asks &quot;What is the length of the square that you just made?&quot;</p> <p>Clearly the length is 400, but the system expects the length of the side (? 100) !</p> <p>(PS: I'm loving Kojo)</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109809">Kojo / Documentation</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-228290/welcome">Welcome</a>
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				<guid>http://wiki.kogics.net/forum/t-461279#post-1416450</guid>
				<title>Follow the Kojo Blog for latest announcements</title>
				<link>http://wiki.kogics.net/forum/t-461279/follow-the-kojo-blog-for-latest-announcements#post-1416450</link>
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				<pubDate>Sat, 14 Apr 2012 14:24:19 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Just a reminder - news and announcements related to Kojo show up on the <a href="http://kojoenv.wordpress.com/">The Kojo Blog</a>.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-124287">Kojo / Announcements</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-461279/follow-the-kojo-blog-for-latest-announcements">Follow the Kojo Blog for latest announcements</a>
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				<guid>http://wiki.kogics.net/forum/t-424420#post-1337702</guid>
				<title>New Kojo Release – Version Dec-29-2011 – Featuring Collision Detection</title>
				<link>http://wiki.kogics.net/forum/t-424420/new-kojo-release-version-dec-29-2011-featuring-collision-det#post-1337702</link>
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				<pubDate>Fri, 30 Dec 2011 09:53:24 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>The month of December has seen the addition of some exciting new features to Kojo. <a href="http://kojoenv.wordpress.com/2011/12/30/kojo-version-291211-released/">Read more...</a></p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-124287">Kojo / Announcements</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-424420/new-kojo-release-version-dec-29-2011-featuring-collision-det">New Kojo Release – Version Dec-29-2011 – Featuring Collision Detection</a>
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				<guid>http://wiki.kogics.net/forum/t-393870#post-1265383</guid>
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				<link>http://wiki.kogics.net/forum/t-393870/multi-line-function-defs-supported#post-1265383</link>
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				<pubDate>Fri, 23 Sep 2011 15:56:06 +0000</pubDate>
				<wikidot:authorName>Steve Harris</wikidot:authorName>								<content:encoded>
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						 <blockquote> <p>The full scala mode is always on!</p> </blockquote> <p>That's what I like to hear! :)</p> <p>I was assuming it was offering different language levels/packs like Dr Scheme, glad it's not, I never liked those!</p> <p>Thanks for your help.</p> <p>STeve</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-393870/multi-line-function-defs-supported">multi-line function defs supported?</a>
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				<guid>http://wiki.kogics.net/forum/t-393870#post-1265101</guid>
				<title>Re: multi-line function defs supported?</title>
				<link>http://wiki.kogics.net/forum/t-393870/multi-line-function-defs-supported#post-1265101</link>
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				<pubDate>Fri, 23 Sep 2011 04:29:19 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi Steve,</p> <blockquote> <p>Is there some way of entering this &quot;full sala&quot; mode without opening the Scala Tuturial?</p> </blockquote> <p>The <em>full scala mode</em> is always on!</p> <p>What you're seeing is the fact that - for single lines of code, Kojo works in <em>verbose</em> mode, whareas for multiple lines of code, Kojo works in <em>non-verbose</em> mode. In verbose mode, all output from the Scala interpreter is shown within the Output pane. In non-verbose mode, interpreter output is suppressed.</p> <p>So, how is one supposed to work with this behavior (for multiple lines of code)? You have two options:</p> <p>(1) println everything you want to see in the output pane. E.g. :</p> <div class="code"> <pre> <code>def minmax(x: Int, y: Int): (Int,Int) = { if (x &gt; y) (y,x) else (x,y) } print(minmax(1,3))</code> </pre></div> <p>(2) run the showVerboseOutput() command to explicitly force verbose output for multi-line scripts (this is what the Scala Tutorial does).</p> <p>Cheers,<br /> - Lalit</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-393870/multi-line-function-defs-supported">multi-line function defs supported?</a>
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				<guid>http://wiki.kogics.net/forum/t-393870#post-1264871</guid>
				<title>multi-line function defs supported?</title>
				<link>http://wiki.kogics.net/forum/t-393870/multi-line-function-defs-supported#post-1264871</link>
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				<pubDate>Thu, 22 Sep 2011 20:58:32 +0000</pubDate>
				<wikidot:authorName>Steve Harris</wikidot:authorName>								<content:encoded>
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						 <p>I'm having trouble defining multi-line functions in the script editor, unless I've already run the Scala Tuturial story.</p> <p>If I enter:</p> <div class="code"> <pre> <code>def minmax(x: Int, y: Int): (Int,Int) = { if (x &gt; y) (y,x) else (x,y) }</code> </pre></div> <br /> the script editor edge is green but there's never any output other than &quot;&#8212;-&quot; (no acknowledgement that the function was created as it usually does), and the same thing happens for any subsequent inputs - no output. <p>Single line functions don't seem to trigger this behavior. Also it doesn't happen if I've just opened the Scala Tutorial story and cleared the editor.</p> <p>Is there some way of entering this &quot;full sala&quot; mode without opening the Scala Tuturial?</p> <p>Thanks and I greatly enjoy this tool BTW!</p> <p>Steve Harris and son</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-393870/multi-line-function-defs-supported">multi-line function defs supported?</a>
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				<guid>http://wiki.kogics.net/forum/t-390245#post-1257617</guid>
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				<link>http://wiki.kogics.net/forum/t-390245/change-font-size-in-repl#post-1257617</link>
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				<pubDate>Tue, 13 Sep 2011 15:29:02 +0000</pubDate>
				<wikidot:authorName>Craig Tataryn</wikidot:authorName>								<content:encoded>
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						 <p>Ahhh! Thanks!</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-390245/change-font-size-in-repl">Change Font size in REPL?</a>
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				<guid>http://wiki.kogics.net/forum/t-390245#post-1257604</guid>
				<title>Re: Change Font size in REPL?</title>
				<link>http://wiki.kogics.net/forum/t-390245/change-font-size-in-repl#post-1257604</link>
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				<pubDate>Tue, 13 Sep 2011 15:03:55 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Yes, you can change the font size within the Script Editor. Directions:</p> <ul> <li>Right-click within the Script Editor to bring up the context (popup) menu</li> <li>Go to <em>Experimental Features -&gt; Advanced Options</em></li> <li>Click on the <em>Fonts and Colors</em> button at the top of the Options Dialog</li> <li>Within the <em>Syntax</em> tab, select the <em>Default</em> Category</li> <li>Change the default font</li> <li>Click <em>Ok</em> to close the Options dialog</li> </ul> <p>Note - <strong>do not</strong> use the escape key to get out of the Options Dialog (if you do, the dialog will not come up again within that run of Kojo!). Instead, use the Ok or Cancel buttons to close the dialog.</p> <p>Best of luck for the presentation!</p> <p>Cheers,<br /> - Lalit</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-390245/change-font-size-in-repl">Change Font size in REPL?</a>
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				<guid>http://wiki.kogics.net/forum/t-390245#post-1257586</guid>
				<title>Change Font size in REPL?</title>
				<link>http://wiki.kogics.net/forum/t-390245/change-font-size-in-repl#post-1257586</link>
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				<pubDate>Tue, 13 Sep 2011 14:23:05 +0000</pubDate>
				<wikidot:authorName>Craig Tataryn</wikidot:authorName>								<content:encoded>
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						 <p>I'd like to use the Kojo REPL during a Scala presentation, is it possible to change the font size for the REPL? This would come in handy for the audience.</p> <p>Thanks,</p> <p>Craig.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-390245/change-font-size-in-repl">Change Font size in REPL?</a>
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				<guid>http://wiki.kogics.net/forum/t-387125#post-1248437</guid>
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				<link>http://wiki.kogics.net/forum/t-387125/sprites-games#post-1248437</link>
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				<pubDate>Fri, 02 Sep 2011 18:13:44 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>In the meanwhile I will experiment using Ucigame lib in an other window.</p> </blockquote> <p>Great.</p> <p>If you clone the kojo repo and start pushing your enhancements back into your clone, I can see what you're upto and maybe help&#8230;<br /> Some related info here:<br /> <a href="http://code.google.com/p/kojo/source/browse/Build.txt">http://code.google.com/p/kojo/source/browse/Build.txt</a></p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-387125/sprites-games">Sprites games</a>
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				<guid>http://wiki.kogics.net/forum/t-387125#post-1248427</guid>
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				<link>http://wiki.kogics.net/forum/t-387125/sprites-games#post-1248427</link>
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				<pubDate>Fri, 02 Sep 2011 17:43:34 +0000</pubDate>
				<wikidot:authorName>coolen</wikidot:authorName>								<content:encoded>
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						 <p>I agree that it would be better to have specific kojo sprites API (again Greenfoot API is really fine).<br /> In the meanwhile I will experiment using Ucigame lib in an other window.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-387125/sprites-games">Sprites games</a>
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				<guid>http://wiki.kogics.net/forum/t-387125#post-1247668</guid>
				<title>Re: Sprites games</title>
				<link>http://wiki.kogics.net/forum/t-387125/sprites-games#post-1247668</link>
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				<pubDate>Fri, 02 Sep 2011 03:09:08 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi Xavier,</p> <p>Thanks for all the pointers.</p> <blockquote> <p>I want to switch this year with scala as langage and Kojo as IDE.</p> </blockquote> <p>That is great to hear! Let me know if you need any help with this&#8230;</p> <blockquote> <p>I would really enjoy an good API sprites games in Kojo.</p> </blockquote> <p>I think we have two options here:<br /> - extend the Staging API to enable the creation of games. Most of the elements are already in there. The one big thing that is missing is collision detection.<br /> - have another window for games (using a games library like Ucigame)</p> <p>I personally prefer the first option, if we can get it to work in a satisfactory manner. But I'm open to the idea of the second option.</p> <p>This is an area of a lot of interest for me, but I don't see myself getting time to tackle this in the near future (I'll possibly get to this by the end of the year). If someone else wants to work on this before then, I would love to help.</p> <p>Cheers,<br /> - Lalit</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-387125/sprites-games">Sprites games</a>
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				<guid>http://wiki.kogics.net/forum/t-387125#post-1247260</guid>
				<title>Sprites games</title>
				<link>http://wiki.kogics.net/forum/t-387125/sprites-games#post-1247260</link>
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				<pubDate>Thu, 01 Sep 2011 17:07:18 +0000</pubDate>
				<wikidot:authorName>coolen</wikidot:authorName>								<content:encoded>
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						 <p>I would really enjoy an good API sprites games in Kojo.<br /> I really love the Greenfoot environment API for sprites games ( <a href="http://www.greenfoot.org/doc/javadoc/">http://www.greenfoot.org/doc/javadoc/</a> ), this API is both simple and fulfill; unfortunatly you have to use java in Greenfoot (not scala, even if they both target the same JVM&#8230;)<br /> Do you think it is possible to use a simple java lib like Ucigame API ( <a href="http://www.ucigame.org/reference.html">http://www.ucigame.org/reference.html</a> ) in kojo ?</p> <p>Anyway, thanks you for making Kojo available, it's a great environment for teaching kids how to program. I teach physics (with electronics and computer science stuff) in a French high school in Paris. I've used differents langages and environments (pascal, C, python, smalltalk Squeak,DrRacket scheme) during the 10 last years but I want to switch this year with scala as langage and Kojo as IDE.</p> <p>From my experience when teaching programming to kids (secondary school, 13-18 years old) you need:</p> <p>1. a good langage:<br /> - a simple and concise syntax (scheme,smalltalk, python and scala are good)<br /> - algebraic notation like usual math notation (python, scala)<br /> - real functional programming is an advantage since many concepts are already seen in math (scheme, scala, python)<br /> - high level data collections as list, set, dictonary (hash table)(scheme,smalltalk, python, scala)</p> <p>2. a good environment:<br /> - an interactive Read-Eval-Print Loop (scheme,smalltalk, python, scala)<br /> - friendly debug system, stepping&#8230; (DrRacket scheme, Squeak, Greenfoot)</p> <p>3. Fun: graphics programs, drawings, sprites games (DrRacket, Squeak, Greenfoot, Kojo)</p> <p>Bonus:<br /> - interactive geometry with integration of geogebra (Kojo, Mathpiper)<br /> - C.A.S. Computer Algebra System (Mathpiper)</p> <p>Considering both the langage and the environment, Kojo is a great chalenger.<br /> In my point of view, inspiring environments for kojo would be:</p> <p>DrRacket:<br /> <a href="http://racket-lang.org/">http://racket-lang.org/</a><br /> <a href="http://docs.racket-lang.org/quick/index.html">http://docs.racket-lang.org/quick/index.html</a><br /> <a href="http://world.cs.brown.edu/">http://world.cs.brown.edu/</a><br /> <a href="http://www.htdp.org/">http://www.htdp.org/</a></p> <p>Greenfoot:<br /> <a href="http://www.greenfoot.org/">http://www.greenfoot.org/</a></p> <p>Mathpiper: (interactive geometry and computer algebra system in a functional programming langage).<br /> <a href="http://www.mathpiper.org/">http://www.mathpiper.org/</a></p> <p>Xavier Coolen.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-387125/sprites-games">Sprites games</a>
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				<guid>http://wiki.kogics.net/forum/t-385680#post-1242802</guid>
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				<link>http://wiki.kogics.net/forum/t-385680/animation#post-1242802</link>
				<description></description>
				<pubDate>Mon, 29 Aug 2011 02:24:03 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>That's fine.</p> <p>I'll post a message here when features in this general area start getting implemented.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-385680/animation">Animation</a>
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				<guid>http://wiki.kogics.net/forum/t-385680#post-1242549</guid>
				<title></title>
				<link>http://wiki.kogics.net/forum/t-385680/animation#post-1242549</link>
				<description></description>
				<pubDate>Sun, 28 Aug 2011 18:56:18 +0000</pubDate>
				<wikidot:authorName>Conny</wikidot:authorName>								<content:encoded>
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						 <p>Thanks for your fast reply! At the moment I can't commit myself to help with Kojo.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-385680/animation">Animation</a>
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				<guid>http://wiki.kogics.net/forum/t-385680#post-1242195</guid>
				<title>Re: Animation</title>
				<link>http://wiki.kogics.net/forum/t-385680/animation#post-1242195</link>
				<description></description>
				<pubDate>Sun, 28 Aug 2011 08:25:23 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>It's really an excellent tool for play and learning!</p> </blockquote> <p>Thanks.</p> <blockquote> <p>What is an appropriate age starting to use Kojo?</p> </blockquote> <p>I'd say around 9 or 10.</p> <blockquote> <p>Is there any chance of introducing animation of 2D or 3D models with connections, movement, and forces like gravitation and magnetism?</p> </blockquote> <p>The 2D case should be very doable, and some day in the not too distant future I plan to do some of this. 3D support is probably still further out.<br /> Would you be interested in playing with trying to implement this? If so, I'll be happy to give you pointers and help.</p> <blockquote> <p>Is it possible to use a more full featured IDE, like Eclipse, with Kojo?</p> </blockquote> <p>Currently, no. This could theoretically be done, but I have not given this much thought.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-385680/animation">Animation</a>
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				<guid>http://wiki.kogics.net/forum/t-385680#post-1242190</guid>
				<title>Animation</title>
				<link>http://wiki.kogics.net/forum/t-385680/animation#post-1242190</link>
				<description></description>
				<pubDate>Sun, 28 Aug 2011 07:53:03 +0000</pubDate>
				<wikidot:authorName>Conny</wikidot:authorName>								<content:encoded>
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						 <p>I recently came across Kojo at the Scala blog and has played around with it. It's really an excellent tool for play and learning! I will try to introduce it to my bothers son. What is an appropriate age starting to use Kojo?</p> <p>Is there any chance of introducing animation of 2D or 3D models with connections, movement, and forces like gravitation and magnetism?</p> <p>Is it possible to use a more full featured IDE, like Eclipse, with Kojo?</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-385680/animation">Animation</a>
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				<guid>http://wiki.kogics.net/forum/t-360967#post-1212453</guid>
				<title>Re: Making interactive turles?</title>
				<link>http://wiki.kogics.net/forum/t-360967/making-interactive-turles#post-1212453</link>
				<description></description>
				<pubDate>Tue, 26 Jul 2011 15:43:14 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>A quick update:</p> <p>Offline interaction with Bjorn Regnell has resulted in the refinement of the keyboard event handling capability within Kojo. This is available in Kojo version 210711-1.</p> <p>More information here: <a href="http://kojoenv.wordpress.com/2011/07/22/kojo-version-210711-released/">http://kojoenv.wordpress.com/2011/07/22/kojo-version-210711-released/</a></p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-360967/making-interactive-turles">Making interactive turles?</a>
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				<guid>http://wiki.kogics.net/forum/t-228288#post-1212181</guid>
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				<link>http://wiki.kogics.net/forum/t-228288/welcome#post-1212181</link>
				<description></description>
				<pubDate>Tue, 26 Jul 2011 08:20:11 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi Jim,</p> <p>I'm sorry to hear about your initial negative impression of Kojo. Let's try to figure out what the problem is. Please do the following (on your Windows machine).</p> <p>- Download the jar Kojo installer (kojoinstall-210711.jar)<br /> - Open up a command prompt and go to the directory where you have downloaded the jar installer<br /> - run <tt>java -jar kojoinstall-210711.jar</tt></p> <p>After doing this, please report what you observe (error messages etc).</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-228288/welcome">Welcome</a>
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				<guid>http://wiki.kogics.net/forum/t-228288#post-1211792</guid>
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				<link>http://wiki.kogics.net/forum/t-228288/welcome#post-1211792</link>
				<description></description>
				<pubDate>Tue, 26 Jul 2011 01:19:01 +0000</pubDate>
				<wikidot:authorName>Jim OFlaherty</wikidot:authorName>								<content:encoded>
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						 <p>Hi,</p> <p>I have now followed the instructions for Max/Unix and gotten it to work. I still think your Windows installer has some sort of issue. It would be wise to figure out what that might be. You are silently losing opportunities for those whose initial impression is soiled by that undesirable experience.</p> <p>Jim</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-228288/welcome">Welcome</a>
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				<guid>http://wiki.kogics.net/forum/t-228288#post-1211743</guid>
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				<link>http://wiki.kogics.net/forum/t-228288/welcome#post-1211743</link>
				<description></description>
				<pubDate>Tue, 26 Jul 2011 01:11:42 +0000</pubDate>
				<wikidot:authorName>Jim OFlaherty</wikidot:authorName>								<content:encoded>
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						 <p>Hi,</p> <p>I'm wanting to check out Kojo via the &quot;Kojo Story&quot;. However, I am having a problem. I have Java 1.6.0_26_b03 (64bit version) on Windows 7 Ultimate. And it is the only JDK/JRE on my system. I have a number of other Java applications installed. I downloaded the &quot;kojoInstaller-210711.exe&quot; and attempted to run it by double clicking on it. After giving the application permission via a Window's security pop-up, I then see an installer window pop of for all of a half-second (so quickly, I can barely tell what it is) before it disappears. And then nothing happens.</p> <p>This is a terrible initial experience. I can only imagine that someone less technical than I am and who is wanting to check out Kojo would immediately abandon their mild interest given this inexplicable and obtuse response. I, however, am undaunted and am willing to work through whatever we need to do to get this working with the assumption that once we have it figured out, you will take what you learn from my configuration and update your help files. Seems like a fair trade.</p> <p>Please advise on how I might proceed.</p> <p>Thank you</p> <p>Jim</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-228288/welcome">Welcome</a>
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				<guid>http://wiki.kogics.net/forum/t-363800#post-1165423</guid>
				<title>Re: Run current line</title>
				<link>http://wiki.kogics.net/forum/t-363800/run-current-line#post-1165423</link>
				<description></description>
				<pubDate>Mon, 30 May 2011 04:47:31 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>Done.</p> </blockquote> <p>Thanks.</p> <blockquote> <p>Also, as a temporary workaround this works: add a key binding for &quot;Select line&quot; in the keymap<br /> (maybe Ctrl + QUOTE). Then Ctr + QUOTE + ENTER will run only the selected line.</p> </blockquote> <p>Cool!</p> <blockquote> <p>Is there a way to get email notification when there activity on a thread?</p> </blockquote> <p>There should be an option on the bottom right of the browser window to start watching the site. Lemme know if you run into problems getting this to work for you&#8230;</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-363800/run-current-line">Run current line</a>
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				<guid>http://wiki.kogics.net/forum/t-363800#post-1165069</guid>
				<title>Re: Run current line</title>
				<link>http://wiki.kogics.net/forum/t-363800/run-current-line#post-1165069</link>
				<description></description>
				<pubDate>Sun, 29 May 2011 17:24:45 +0000</pubDate>
				<wikidot:authorName>mushtaq</wikidot:authorName>				<wikidot:authorUserId>956504</wikidot:authorUserId>				<content:encoded>
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						 <p>Done.</p> <p>Also, as a temporary workaround this works: add a key binding for &quot;Select line&quot; in the keymap (maybe Ctrl + QUOTE). Then Ctr + QUOTE + ENTER will run only the selected line. As a side effect cursor moves to next line (which maybe desired in some cases).</p> <p>Is there a way to get email notification when there activity on a thread?</p> <p>Thanks,<br /> Mushtaq</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-363800/run-current-line">Run current line</a>
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				<guid>http://wiki.kogics.net/forum/t-363800#post-1164866</guid>
				<title>Re: Run current line</title>
				<link>http://wiki.kogics.net/forum/t-363800/run-current-line#post-1164866</link>
				<description></description>
				<pubDate>Sun, 29 May 2011 07:58:14 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>I see that selecting the whole line followed by Ctrl + Enter achieves the same thing.</p> </blockquote> <p>You don't really need to select a whole line. Just select any text and hit Ctrl + Enter (or click the run button) to run it.</p> <blockquote> <p>But it will be very convenient to add a shortcut line Alt + Enter.</p> </blockquote> <p>Would you mind adding it as an enhancement request on the Kojo issues page: <a href="http://code.google.com/p/kojo/issues/list">http://code.google.com/p/kojo/issues/list</a></p> <p>I'll implement this the next time I work in that area of the code&#8230;</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-363800/run-current-line">Run current line</a>
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				<guid>http://wiki.kogics.net/forum/t-363800#post-1164670</guid>
				<title>Run current line</title>
				<link>http://wiki.kogics.net/forum/t-363800/run-current-line#post-1164670</link>
				<description></description>
				<pubDate>Sat, 28 May 2011 22:04:52 +0000</pubDate>
				<wikidot:authorName>Mushtaq Ahmed</wikidot:authorName>								<content:encoded>
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						 <p>I see that selecting the whole line followed by Ctrl + Enter achieves the same thing. But it will be very convenient to add a shortcut line Alt + Enter.</p> <p>Thanks,<br /> Mushtaq</p> <p>PS: Thanks for making this amazing tool!</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-363800/run-current-line">Run current line</a>
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				<guid>http://wiki.kogics.net/forum/t-360967#post-1154053</guid>
				<title>Re: Making interactive turles?</title>
				<link>http://wiki.kogics.net/forum/t-360967/making-interactive-turles#post-1154053</link>
				<description></description>
				<pubDate>Tue, 17 May 2011 15:11:51 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>I just uploaded a new pre-release version of Kojo:<br /> <a href="http://kojo.googlecode.com/files/kojoinstall-170511.jar">http://kojo.googlecode.com/files/kojoinstall-170511.jar</a></p> <p>With this version you, can write stuff like:</p> <div class="code"> <pre> <code>clear() setAnimationDelay(100) onKeyPress { k =&gt; k match { case Kc.VK_LEFT =&gt; setHeading(180) forward(10) case Kc.VK_RIGHT =&gt; setHeading(0) forward(10) case Kc.VK_UP =&gt; setHeading(90) forward(10) case Kc.VK_DOWN =&gt; setHeading(270) forward(10) } }</code> </pre></div> <p>And</p> <div class="code"> <pre> <code>clear() setAnimationDelay(10) onMouseClick { (x, y) =&gt; setPosition(x, y) forward(40) right(30) forward(20) }</code> </pre></div> <p>Feedback welcome&#8230;</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-360967/making-interactive-turles">Making interactive turles?</a>
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				<guid>http://wiki.kogics.net/forum/t-360967#post-1153805</guid>
				<title>Re: Making interactive turles?</title>
				<link>http://wiki.kogics.net/forum/t-360967/making-interactive-turles#post-1153805</link>
				<description></description>
				<pubDate>Tue, 17 May 2011 09:09:43 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>I’m using Kojo to teach kids programming in Sweden.</p> </blockquote> <p>That's great to hear.</p> <blockquote> <p>I think the environment is great!</p> </blockquote> <p>Thank you.</p> <blockquote> <p>I would like to test if a key is pressed or not<br /> Is there an easy way of doing this?</p> </blockquote> <p>Within Kojo, you can currently work with the keyboard in a couple of different ways:</p> <p>- With turtles; here's an example:</p> <div class="code"> <pre> <code>clear() clearOutput repeat (2) { forward(readInt(&quot;How may steps&quot;)) right(readInt(&quot;How many degrees&quot;)) }</code> </pre></div> <p>- With Staging shapes; here's an example:</p> <div class="code"> <pre> <code>val S = Staging S.clear() val c = S.circle(S.point(10, 10), 100) c.setFillColor(green) // click on shape to activate key handling c.onKeyPress { k =&gt; k match { case Kc.VK_RIGHT =&gt; c.translate(-10, 0) case Kc.VK_LEFT =&gt; c.translate(10, 0) case _ =&gt; } }</code> </pre></div> <blockquote> <p>Anyway of polling the keybord with the builtin stuff?</p> </blockquote> <p>I just played with adding builtin capability so that you could do things like the following:</p> <div class="code"> <pre> <code>clear() setAnimationDelay(100) onKeyPress { k =&gt; k match { case Kc.VK_LEFT =&gt; setHeading(180) forward(100) case Kc.VK_RIGHT =&gt; setHeading(0) forward(100) case Kc.VK_UP =&gt; setHeading(90) forward(100) case Kc.VK_DOWN =&gt; setHeading(270) forward(100) } }</code> </pre></div> <p>Does that sound useful for the kinds of things that you are trying to do.<br /> I'm open to other API suggestions (and I do need to look at the Processing stuff)&#8230;</p> <p>Cheers,<br /> - Lalit</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-360967/making-interactive-turles">Making interactive turles?</a>
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				<guid>http://wiki.kogics.net/forum/t-360967#post-1153419</guid>
				<title>Making interactive turles?</title>
				<link>http://wiki.kogics.net/forum/t-360967/making-interactive-turles#post-1153419</link>
				<description></description>
				<pubDate>Mon, 16 May 2011 23:06:04 +0000</pubDate>
				<wikidot:authorName>Bjorn Regnell</wikidot:authorName>								<content:encoded>
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						 <p>Hi</p> <p>I’m using Kojo to teach kids programming in Sweden.<br /> I think the environment is great!</p> <p>I would like to test if a key is pressed or not (without haning) in order to enable the kids make easy games where they control the turtle in realtime using the keyboard.</p> <p>Is there an easy way of doing this?<br /> I tried to look in codecompletion for Staging. , but found no keypressed etc as there seem to be in the corresponding processing environment: <a href="http://www.processing.org/reference/">http://www.processing.org/reference/</a></p> <p>Anyway of polling the keybord with the builtin stuff?</p> <p>Cheers<br /> Bjorn</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-360967/making-interactive-turles">Making interactive turles?</a>
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				<guid>http://wiki.kogics.net/forum/t-350684#post-1136190</guid>
				<title>Kojo on the Netbeans 7 Platform</title>
				<link>http://wiki.kogics.net/forum/t-350684/kojo-on-the-netbeans-7-platform#post-1136190</link>
				<description></description>
				<pubDate>Tue, 26 Apr 2011 03:33:17 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Kojo now runs on the Netbeans 7 Platform. The Kojo repo trunk (<a href="http://code.google.com/p/kojo/source/browse/">http://code.google.com/p/kojo/source/browse/</a>) contains the Netbeans 7 related changes.</p> <p>Instructions for building Kojo with Netbeans 7 are available here:<br /> <a href="http://code.google.com/p/kojo/source/browse/Build.txt">http://code.google.com/p/kojo/source/browse/Build.txt</a></p> <p>The older version of Kojo (which ran on the Netbeans 6.8 Platform), now lives on the NB6.8-scala2.8.x branch (<a href="http://code.google.com/p/kojo/source/browse/?r=NB6.8-scala2.8.x">http://code.google.com/p/kojo/source/browse/?r=NB6.8-scala2.8.x</a>).</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-350684/kojo-on-the-netbeans-7-platform">Kojo on the Netbeans 7 Platform</a>
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				<guid>http://wiki.kogics.net/forum/t-319925#post-1032971</guid>
				<title>Kojo – Version 030311 Released</title>
				<link>http://wiki.kogics.net/forum/t-319925/kojo-version-030311-released#post-1032971</link>
				<description></description>
				<pubDate>Mon, 07 Mar 2011 17:03:39 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>More information here:<br /> <a href="http://kojoenv.wordpress.com/2011/03/07/kojo-version-030311-released/">http://kojoenv.wordpress.com/2011/03/07/kojo-version-030311-released/</a></p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-124287">Kojo / Announcements</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-319925/kojo-version-030311-released">Kojo – Version 030311 Released</a>
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				<guid>http://wiki.kogics.net/forum/t-304747#post-992867</guid>
				<title>Re: educational languages on Phil Wadler&#039;s blog</title>
				<link>http://wiki.kogics.net/forum/t-304747/educational-languages-on-phil-wadler-s-blog#post-992867</link>
				<description></description>
				<pubDate>Thu, 03 Feb 2011 05:18:32 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>I put a link to kojo in a comment on Phil Wadler's blog where he has been discussing languages for kids</p> </blockquote> <p>Great!</p> <blockquote> <p>Needless to say kojo doesn't have a low ceiling.</p> </blockquote> <p>Exactly right. Kojo's got a low floor and a high ceiling (courtesy Scala).</p> <p>From your comment:</p> <blockquote> <p>My 7-year old grandson loves it, but it does need a bit of adult expertise to explain error messages at the moment. The author is working on it.</p> </blockquote> <p>I'm afraid this is on hold right now due to time/prioritization constraints.<br /> After I added Stories to Kojo, the subset of Scala used by kids became much bigger (and the task of defining language levels for Kojo became much more complicated).<br /> Also, the kids that I work with seem to get by just fine when they encounter errors. Most of them don't pay much attention to the error messages, but, given that they know (with Kojo's help) the exact line number where the error is, they are able to examine the location of the error - and (mostly) figure out and recover from the problem.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109810">Kojo / Water Cooler</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-304747/educational-languages-on-phil-wadler-s-blog">educational languages on Phil Wadler's blog</a>
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				<guid>http://wiki.kogics.net/forum/t-304747#post-992448</guid>
				<title>educational languages on Phil Wadler&#039;s blog</title>
				<link>http://wiki.kogics.net/forum/t-304747/educational-languages-on-phil-wadler-s-blog#post-992448</link>
				<description></description>
				<pubDate>Wed, 02 Feb 2011 19:40:16 +0000</pubDate>
				<wikidot:authorName>Robert Smart</wikidot:authorName>								<content:encoded>
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						 <p>I put a link to kojo in a comment on Phil Wadler's blog where he has been discussing languages for kids: <a href="http://wadler.blogspot.com/2011/02/low-floors-low-ceilings-and-alice.html">http://wadler.blogspot.com/2011/02/low-floors-low-ceilings-and-alice.html</a>, and also the previous blog post. Needless to say kojo doesn't have a low ceiling.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109810">Kojo / Water Cooler</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-304747/educational-languages-on-phil-wadler-s-blog">educational languages on Phil Wadler's blog</a>
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				<guid>http://wiki.kogics.net/forum/t-300586#post-979443</guid>
				<title></title>
				<link>http://wiki.kogics.net/forum/t-300586/osc-module#post-979443</link>
				<description></description>
				<pubDate>Thu, 20 Jan 2011 14:28:30 +0000</pubDate>
				<wikidot:authorName>Marco Giordano</wikidot:authorName>								<content:encoded>
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						 <p>Ok, thanks Lalit.<br /> I'll let you (and all the community) know.</p> <p>Cheers</p> <p>Marco</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-300586/osc-module">OSC module</a>
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				<guid>http://wiki.kogics.net/forum/t-300586#post-979108</guid>
				<title>Re: OSC module</title>
				<link>http://wiki.kogics.net/forum/t-300586/osc-module#post-979108</link>
				<description></description>
				<pubDate>Thu, 20 Jan 2011 04:00:30 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi Marco,</p> <p>I have created a page with high-level instructions on integrating a Java library into Kojo:<br /> <a href="http://code.google.com/p/kojo/wiki/IntegrateLibrary">http://code.google.com/p/kojo/wiki/IntegrateLibrary</a></p> <p>This should hopefully get you going. If you run into any problems, or have any questions, let me know.</p> <p>Cheers,<br /> - Lalit</p> <p>::<br /> Lalit Pant<br /> Lead Developer, Kojo</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-300586/osc-module">OSC module</a>
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				<guid>http://wiki.kogics.net/forum/t-300586#post-978587</guid>
				<title>OSC module</title>
				<link>http://wiki.kogics.net/forum/t-300586/osc-module#post-978587</link>
				<description></description>
				<pubDate>Wed, 19 Jan 2011 18:13:20 +0000</pubDate>
				<wikidot:authorName>Marco Giordano</wikidot:authorName>								<content:encoded>
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						 <p>Hi all, I like very much Kojo project, but for the kind of work we perform I would like to implement in it an OSC interface because that protocol would allow us to communicate with the majority of audio-video synthesis environments.<br /> There are a couple of Java-OSC libraries, but could anybody give some hint about how integrating a Java library in Kojo?</p> <p>Thanks in advance</p> <p>Marco</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-300586/osc-module">OSC module</a>
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				<guid>http://wiki.kogics.net/forum/t-287007#post-934481</guid>
				<title>Kojo – Version 251110 Released, Featuring Stories</title>
				<link>http://wiki.kogics.net/forum/t-287007/kojo-version-251110-released-featuring-stories#post-934481</link>
				<description></description>
				<pubDate>Thu, 25 Nov 2010 16:28:14 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>A new version of Kojo, with some exciting new features, is out. More information here:<br /> <a href="http://kojoenv.wordpress.com/2010/11/25/kojo%E2%80%93version-251110-released/">http://kojoenv.wordpress.com/2010/11/25/kojo%E2%80%93version-251110-released/</a></p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-124287">Kojo / Announcements</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-287007/kojo-version-251110-released-featuring-stories">Kojo – Version 251110 Released, Featuring Stories</a>
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				<guid>http://wiki.kogics.net/forum/t-263867#post-886804</guid>
				<title>Re: KojoNet Begins...</title>
				<link>http://wiki.kogics.net/forum/t-263867/kojonet#post-886804</link>
				<description></description>
				<pubDate>Sat, 02 Oct 2010 07:31:16 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>The Code Exchange is now live. More information here: <a href="http://kojoenv.wordpress.com/2010/10/02/announcing-the-kojo-code-exchange/">http://kojoenv.wordpress.com/2010/10/02/announcing-the-kojo-code-exchange/</a></p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-263867/kojonet">KojoNet</a>
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				<guid>http://wiki.kogics.net/forum/t-263867#post-883566</guid>
				<title>Re: KojoNet Begins...</title>
				<link>http://wiki.kogics.net/forum/t-263867/kojonet#post-883566</link>
				<description></description>
				<pubDate>Tue, 28 Sep 2010 07:56:29 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Update:<br /> I have added a Markdown based editor (WMD, also used by StackOverflow) for Comments. So posting comments should now be a lot more fun for the user.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-263867/kojonet">KojoNet</a>
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				<guid>http://wiki.kogics.net/forum/t-263867#post-877302</guid>
				<title>KojoNet Begins...</title>
				<link>http://wiki.kogics.net/forum/t-263867/kojonet#post-877302</link>
				<description></description>
				<pubDate>Mon, 20 Sep 2010 07:50:33 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm pleased to announce the <em>Kojo Code Exchange</em>, a first step in the direction of a Collaboration/Networking Platform for Kojo. Using the Code Exchange is simple:</p> <p>- Fire up Kojo (new version info below)<br /> - Write some code; run it to make a sketch<br /> - Upload your work (code + sketch) to the Code Exchange by clicking the rightmost button in the Script Editor Toolbar</p> <p>The Code Exchange is running at: <a href="http://www.kogics.net/codeexchange0">http://www.kogics.net/codeexchange0</a></p> <p>Some Features available within the Code Exchange are:</p> <ul> <li>Viewing Recent entries</li> <li>Voting on entries</li> <li>Viewing Popular entries (as per votes)</li> <li>Having discussions about entries</li> <li>Viewing entries for particular users</li> <li>Competitions (very basic support for now)</li> </ul> <p>Update: The Code Exchange is now live. More information here:<br /> <a href="http://kojoenv.wordpress.com/2010/10/02/announcing-the-kojo-code-exchange/">http://kojoenv.wordpress.com/2010/10/02/announcing-the-kojo-code-exchange/</a></p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-263867/kojonet">KojoNet</a>
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				<guid>http://wiki.kogics.net/forum/t-230103#post-877194</guid>
				<title>Re: Problems with build</title>
				<link>http://wiki.kogics.net/forum/t-230103/problems-with-build#post-877194</link>
				<description></description>
				<pubDate>Mon, 20 Sep 2010 04:45:38 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Please stay with Netbeans 6.8. There's been an API change between 6.8 and 6.9 that makes Kojo not work with Netbeans 6.9.</p> <p>I haven't had a chance to dig into this (I'm expecting that I'll have to dive into the <em>Netbeans API wormhole</em> to figure the incompatibility out; something that I'm hoping that I can delay till the release of the next version of Netbeans, to make the effort worth it).</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-230103/problems-with-build">Problems with build</a>
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				<guid>http://wiki.kogics.net/forum/t-230103#post-877063</guid>
				<title>Re: Problems with build</title>
				<link>http://wiki.kogics.net/forum/t-230103/problems-with-build#post-877063</link>
				<description></description>
				<pubDate>Mon, 20 Sep 2010 01:42:47 +0000</pubDate>
				<wikidot:authorName>Robert Smart</wikidot:authorName>				<wikidot:authorUserId>561498</wikidot:authorUserId>				<content:encoded>
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						 <p>Just for the record, I tried using the latest versions of stuff (netbeans 6.9.1, scala 2.8, the scala plugin mentioned in the update at the bottom of <a href="http://www.scala-notes.org/2010/06/scala-on-netbeans-6-9/">http://www.scala-notes.org/2010/06/scala-on-netbeans-6-9/</a>). It couldn't clean-build kojo. Final error was</p> <p>/Applications/NetBeans/NetBeans 6.9.1.app/Contents/Resources/NetBeans/harness/build.xml:168: Cannot compile against a module: /Applications/NetBeans/NetBeans 6.9.1.app/Contents/Resources/NetBeans/ide/modules/org-netbeans-modules-csl-api.jar because of dependency: org.netbeans.modules.csl.api/1 &gt; 1.11.1.1.1.1.1<br /> BUILD FAILED (total time: 12 seconds)</p> <p>I'll try again and follow the instructions this time :-).</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-230103/problems-with-build">Problems with build</a>
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				<guid>http://wiki.kogics.net/forum/t-264644#post-871175</guid>
				<title>Re: ScalaCodeRunnerBuiltins on the wiki</title>
				<link>http://wiki.kogics.net/forum/t-264644/scalacoderunnerbuiltins-on-the-wiki#post-871175</link>
				<description></description>
				<pubDate>Mon, 13 Sep 2010 02:44:27 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Looks great!</p> <p>Just one suggestion - how about if we move the <em>Commands</em> section to a different page, and link to it from this page?</p> <p>Then, we can also link to the <em>Commands</em> page from the <em>End-user</em> documentation page on the Kojo website.</p> <p>Come to think of it, the <a href="http://code.google.com/p/kojo/wiki/StagingModule">StagingModule</a> page also pretty much has <em>End-user</em> documentation, so the documentation page on the Kojo website would also link to this.</p> <p>Note. The <em>documentation page on the Kojo website</em> does not yet exist (there's only an ebooks page right now). I'll add the <em>documentation page</em> after we're done with this discussion.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109809">Kojo / Documentation</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-264644/scalacoderunnerbuiltins-on-the-wiki">ScalaCodeRunnerBuiltins on the wiki</a>
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				<guid>http://wiki.kogics.net/forum/t-264644#post-870783</guid>
				<title>Re: ScalaCodeRunnerBuiltins on the wiki</title>
				<link>http://wiki.kogics.net/forum/t-264644/scalacoderunnerbuiltins-on-the-wiki#post-870783</link>
				<description></description>
				<pubDate>Sun, 12 Sep 2010 17:30:30 +0000</pubDate>
				<wikidot:authorName>Peter Lewerin</wikidot:authorName>				<wikidot:authorUserId>459742</wikidot:authorUserId>				<content:encoded>
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						 <p>Thank you.</p> <p>This page is primarily for developers, following the link from the <a href="http://code.google.com/p/kojo/wiki/StartCoding">StartCoding</a> page. End users should find it informative too, though.</p> <p>The "Corresponds to" column mentions Logo primitives that do roughly the same job. It doesn't add much for Kojo users per se; my thought was that it would be easier for Logo users or people who follow Logo textbooks to port Logo scripts that way.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109809">Kojo / Documentation</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-264644/scalacoderunnerbuiltins-on-the-wiki">ScalaCodeRunnerBuiltins on the wiki</a>
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				<guid>http://wiki.kogics.net/forum/t-264644#post-870774</guid>
				<title>Re: ScalaCodeRunnerBuiltins on the wiki</title>
				<link>http://wiki.kogics.net/forum/t-264644/scalacoderunnerbuiltins-on-the-wiki#post-870774</link>
				<description></description>
				<pubDate>Sun, 12 Sep 2010 17:06:48 +0000</pubDate>
				<wikidot:authorName>PhiLho</wikidot:authorName>				<wikidot:authorUserId>551317</wikidot:authorUserId>				<content:encoded>
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						 <p>Superb work! Well explained and layout is nice.<br /> Just some points: is that for developers or a kind of end-user documentation (since it is usable as such)?<br /> What are the "Corresponds to" columns?<br /> Continue the good job.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109809">Kojo / Documentation</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-264644/scalacoderunnerbuiltins-on-the-wiki">ScalaCodeRunnerBuiltins on the wiki</a>
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				<guid>http://wiki.kogics.net/forum/t-264644#post-870730</guid>
				<title>ScalaCodeRunnerBuiltins on the wiki</title>
				<link>http://wiki.kogics.net/forum/t-264644/scalacoderunnerbuiltins-on-the-wiki#post-870730</link>
				<description></description>
				<pubDate>Sun, 12 Sep 2010 15:56:57 +0000</pubDate>
				<wikidot:authorName>Peter Lewerin</wikidot:authorName>				<wikidot:authorUserId>459742</wikidot:authorUserId>				<content:encoded>
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						 <p>The <a href="http://code.google.com/p/kojo/wiki/ScalaCodeRunnerBuiltins">page about Builtins</a> is finally getting close to being ready.</p> <p>At this point, I'd appreciate feedback and suggestions: does it explain the right things the right way?</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109809">Kojo / Documentation</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-264644/scalacoderunnerbuiltins-on-the-wiki">ScalaCodeRunnerBuiltins on the wiki</a>
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				<guid>http://wiki.kogics.net/forum/t-263867#post-869037</guid>
				<title>Re: KojoNet</title>
				<link>http://wiki.kogics.net/forum/t-263867/kojonet#post-869037</link>
				<description></description>
				<pubDate>Thu, 09 Sep 2010 23:54:59 +0000</pubDate>
				<wikidot:authorName>Robert Smart</wikidot:authorName>								<content:encoded>
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						 <p>A couple of relevant things.<br /> 1. Google's new family safety center: <a href="http://www.google.com/familysafety/">http://www.google.com/familysafety/</a><br /> 2. Diaspora is an effort to allow better control of identity information in a new open social network: <a href="http://www.joindiaspora.com/index.html">http://www.joindiaspora.com/index.html</a></p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-263867/kojonet">KojoNet</a>
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				<guid>http://wiki.kogics.net/forum/t-263574#post-868816</guid>
				<title>Re: Interview: Scala Learning Environment on the NetBeans Platform</title>
				<link>http://wiki.kogics.net/forum/t-263574/interview:scala-learning-environment-on-the-netbeans-platfor#post-868816</link>
				<description></description>
				<pubDate>Thu, 09 Sep 2010 18:40:47 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Nope, I didn't change anything.<br /> Lemme know if this happens to you again…</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109810">Kojo / Water Cooler</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-263574/interview:scala-learning-environment-on-the-netbeans-platfor">Interview: Scala Learning Environment on the NetBeans Platform</a>
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				<guid>http://wiki.kogics.net/forum/t-263574#post-868748</guid>
				<title>Re: Interview: Scala Learning Environment on the NetBeans Platform</title>
				<link>http://wiki.kogics.net/forum/t-263574/interview:scala-learning-environment-on-the-netbeans-platfor#post-868748</link>
				<description></description>
				<pubDate>Thu, 09 Sep 2010 16:48:43 +0000</pubDate>
				<wikidot:authorName>PhiLho</wikidot:authorName>				<wikidot:authorUserId>551317</wikidot:authorUserId>				<content:encoded>
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						 <p>(Unrelated)<br /> Have you changed something to the forum settings? I subscribed to the RSS feed some days ago but I was getting none of the new messages. And today, I suddenly get the last 20 messages. Good news!</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109810">Kojo / Water Cooler</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-263574/interview:scala-learning-environment-on-the-netbeans-platfor">Interview: Scala Learning Environment on the NetBeans Platform</a>
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				<guid>http://wiki.kogics.net/forum/t-230657#post-868576</guid>
				<title>Re: Java 6 requirement</title>
				<link>http://wiki.kogics.net/forum/t-230657/java-6-requirement#post-868576</link>
				<description></description>
				<pubDate>Thu, 09 Sep 2010 12:25:25 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>You could try modifying <tt>$kojo/etc/kojo.conf</tt><br /> Within this file, set <tt>jdkhome</tt> to point to the appropriate version of the JDK for Kojo.</p> <p>Lemme know how that goes…</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-230657/java-6-requirement">Java 6 requirement</a>
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				<guid>http://wiki.kogics.net/forum/t-230657#post-868565</guid>
				<title>Re: Java 6 requirement</title>
				<link>http://wiki.kogics.net/forum/t-230657/java-6-requirement#post-868565</link>
				<description></description>
				<pubDate>Thu, 09 Sep 2010 11:34:22 +0000</pubDate>
				<wikidot:authorName>Robert Smart</wikidot:authorName>				<wikidot:authorUserId>561498</wikidot:authorUserId>				<content:encoded>
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						 <p>My system can be set to Java 6 (Java Preferences under Applications/Utilities). This breaks another program and I'm sick of switching. Does anyone know how to get kojo to run on java 6 without changing the default?</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-109807">Kojo / Support</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-230657/java-6-requirement">Java 6 requirement</a>
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				<guid>http://wiki.kogics.net/forum/t-263973#post-868460</guid>
				<title>Where to get the book</title>
				<link>http://wiki.kogics.net/forum/t-263973/where-to-get-the-book#post-868460</link>
				<description></description>
				<pubDate>Thu, 09 Sep 2010 07:36:32 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>The book is available from the <a href="http://www.kogics.net/sf:kojo-ebooks">Kojo Ebooks Page</a>.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-119246">Kojo / Adventures with Kojo, Level 1</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-263973/where-to-get-the-book">Where to get the book</a>
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				<guid>http://wiki.kogics.net/forum/t-263867#post-867953</guid>
				<title>KojoNet</title>
				<link>http://wiki.kogics.net/forum/t-263867/kojonet#post-867953</link>
				<description></description>
				<pubDate>Wed, 08 Sep 2010 18:29:56 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>This is a followup on an <a href="http://wiki.kogics.net/forum/t-253763#post-867520">earlier post</a> by Robert Smart:</p> <p>Kojo can definitely benefit from Network Collaboration/Competition/Gaming features. Here are some ideas on things that we might want to see within <em>KojoNet</em>:</p> <ul> <li>A Code Exchange - to share code/sketches, rate them, and discuss them (under active development)</li> <li>A Code Competition area - where users upload their competition entries during a specified competition time-range. These entries are then judged to declare winners (it should be easy to adapt the code exchange technology to implement this). <ul> <li>Competitions could be: <ul> <li>Programming puzzles,</li> <li>Or Programming games like the one mentioned <a href="http://wiki.kogics.net/forum/t-253763#post-859603">here</a> some time ago by Peter. I'm not quite sure whether the game that Robert describes (in the link at the beginning of the post) falls in this category.</li> </ul> </li> <li>There are privacy and security issues involved with implementing competitions (as mentioned by Robert)</li> </ul> </li> </ul> <p>How do these features sound?<br /> One great thing, in my mind, about the above features is that - I can see them getting implemented relatively quickly!</p> <p>What other features can we think of?</p> <p>In terms of implementation, here's the technology being used for the current cut of the Code Exchange:</p> <ul> <li>Scala XML literals for web templating</li> <li>The <a href="http://www.playframework.org/">Play Framework</a> (version 1.1)</li> <li>JPA/Hibernate</li> <li>Postgresql</li> <li>A slice on Linode.com for deployment</li> </ul> <p>It should be relatively easy to run this stuff on the App Engine, if we decide to go in that direction.<br /> If there's interest in hacking on this code, I'll set up a repo on Google code. Lemme know?</p> <p>That's it for now - just a few rambling thoughts before I crash for the night. Feel free to pitch in with ideas…</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-263867/kojonet">KojoNet</a>
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				<guid>http://wiki.kogics.net/forum/t-253763#post-867548</guid>
				<title>Re: Kojo needs content, not features.</title>
				<link>http://wiki.kogics.net/forum/t-253763/kojo-needs-content-not-features#post-867548</link>
				<description></description>
				<pubDate>Wed, 08 Sep 2010 07:26:42 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Incorporated.<br /> Thanks!</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-253763/kojo-needs-content-not-features">Kojo needs content, not features.</a>
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				<guid>http://wiki.kogics.net/forum/t-253763#post-867546</guid>
				<title>Re: kojonet?</title>
				<link>http://wiki.kogics.net/forum/t-253763/kojo-needs-content-not-features#post-867546</link>
				<description></description>
				<pubDate>Wed, 08 Sep 2010 07:25:31 +0000</pubDate>
				<wikidot:authorName>lalitp</wikidot:authorName>				<wikidot:authorUserId>66813</wikidot:authorUserId>				<content:encoded>
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						 <p>Thanks for the suggestions, Robert. This whole area of network collaboration/competition with Kojo holds a lot of interest for me. I'll get another thread going on this later today…</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-253763/kojo-needs-content-not-features">Kojo needs content, not features.</a>
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				<guid>http://wiki.kogics.net/forum/t-253763#post-867520</guid>
				<title>kojonet?</title>
				<link>http://wiki.kogics.net/forum/t-253763/kojo-needs-content-not-features#post-867520</link>
				<description></description>
				<pubDate>Wed, 08 Sep 2010 06:58:36 +0000</pubDate>
				<wikidot:authorName>Robert Smart</wikidot:authorName>								<content:encoded>
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						 <p>I'm looking to try out kojo on my grandson and some of his friends. I think some capability for collaboration, competition and interaction will be valuable. There are already suggestions above on things that might be nice: like sharing code/pictures. I think it would be good to have some games of the simple and educational variety. Something with a bit of real time competition would help. I'm sure there are other ideas. If Lalit is interested maybe he could start a forum thread for kojonet to cover the issues and options.</p> <p>I'm currently doing development for Google App Engine. This would be an ideal environment for kojonet: scalable, flexible and we can write in scala. The free quota is pretty good, but maybe Google would support an enhanced free quota for a worthwhile educational cause.</p> <p>An example game that might be simple enough for the code to be understandable might work like this: The graphical display shows a race course. Players can choose the engine size of their car. Heavier engines give better acceleration and braking in the direction of travel, but less to the left or right (so slower through the corners). The driver specifies the direction of acceleration by moving the mouse in the elliptical acceleration envelope (which would move around with the car). One can imagine competing against other players on the same course: at least remembering high scores for different age groups. Many other simple games are possible.</p> <p>I think security and privacy will be important. We want to know that the people involved are real children, and perhaps know their age. On the other hand we don't want real names and other contact-relevant info to be visible to the world. We want to know who the parents or teachers are as well. Perhaps a token credit card charge through Google Checkout? These are matters that need further discussion.</p> <br/>Forum category: <a href="http://wiki.kogics.net/forum/c-110283">Kojo / Kojo-Dev</a><br/>Forum thread: <a href="http://wiki.kogics.net/forum/t-253763/kojo-needs-content-not-features">Kojo needs content, not features.</a>
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