Categories

# Klc Activities

by 08 Nov 2011 12:03

• Making Flags
• Making Mondrian Paintings
• Making a pattern with simulated color blows
• Making a Circle
• Regular Polygons
• Turtle Arithmetic
• number laws
• operations - addition, multiplication, exponentiation, and their inverses
• HCF and LCM (maybe tiling)
• Number Line
• Fractions (involves gcd, lcm, etc)
• Decimals
• Perimeter / Area
• Geometric Shapes
• Mean/Median/Mode
• Rational and Irrational numbers
• Polynomials
• Visualization
• Factorization
• Calculating Pi
• Euler's number (e)
• Simple and Compound Interest

# Learning To Program Book

by 27 Oct 2011 11:32

The Book has moved

# KRLC Underprivileged

by 27 Sep 2011 14:20

3 squares with repeat in less than 15 lines

# KRLC Classes 8-10

by 27 Sep 2011 10:59

Intro

# KLC Lessons for Grades 5-7

by 26 Sep 2011 12:43

Programming with Kojo

• forward and right (and clear)
• make square
• get to know:
• code completion
• error recovery
• syntax errors (take Kojo's help)
• semantic errors (?)
• incremental running
• make pattern bit-by-bit
• recover from semantic errors
• copy and paste
• make two squares
• long program? use repeat
• get to know: code formatting
• make two squares using repeat

# Thoughts around Kojo

by 23 Sep 2011 08:31

Kojo is an interactive environment where children learn Computational Thinking, Creative and Artistic Thinking, and Math as an applied subject.

by 13 Sep 2011 17:07

• KLC Core Ideas
• Intro; take down participant names
• 1928 - David Hilbert's Decision Problem: Is there a procedure to decide whether any given mathematical statement is true or false?
• This led to the question - what exactly is a procedure?
• Answers provided by Alan Turing (Turing Machines) and Alonzo Church (Lambda Calculus)
• A Turing Machine represents a procedure
• Example - a procedure for a calculator, the corresponding turing machine, and a physical calculator that embodies that Turing Machine
• A Universal Turing Machine can mimic any Turing Machine (when given a description of that Turing Machine)
• An Example - later…
• Von Neumann Architecture - physical embodiment of a Universal Turing Machine
• Current computers are based on the Von Neumann Architecture
• Hardware (Universal Turing Machine) - CPU, Memory, Input Devices, Output Devices, Secondary storage
• Software - The Turing Machines that run on the Universal Turing Machine
• Example a Calculator Program within a Desktop Computer.

# KLC Lessons for Grades 5-6

by 12 Sep 2011 07:04

• Ideas for Learning
• Numbers - Counting and Whole
• Three Laws
• Homework - law names

# Kalpana Lessons

by 12 Sep 2011 07:03

Lessons for the KLC. This is work in progress

# The Kalpana Clubs

by 09 Sep 2011 03:46

# Kalpana center

by 06 Sep 2011 04:33

The Kalpana Research And Learning Center
in
The REACHA Pragya Sansthan

# Contribute to Kojo

by 24 Aug 2011 04:55

Want to contribute to the Kojo effort?

# Tweaking Kojo on Linux

by 23 Aug 2011 16:57

Go into \$kojo/etc/kojo.conf, and modify default_options to include:

• —laf Nimbus (for the Nimbus look and feel, which might look better to you than the native look and feel)
• -J-Xss (to increase the stack size, if you run into stack overflow errors while running scripts that use recursion)

# Kojo Troubleshooting

by 22 Aug 2011 04:40

Kojo is acting wierd?

# Contributing Stories

by 20 Aug 2011 15:44

Do you have a story that you want to contribute? Do any one of the following:

# Story on Mensuration

by 20 Aug 2011 15:35

Story contributed by kids from Himjyoti (grade 6)

# Stories For Learning

by 20 Aug 2011 13:39

This is the homepage for user contributed stories that run within Kojo.

# Math Stories

by 20 Aug 2011 07:29

Coming soon…

# Some Stories by Himjyoti Kids

by 20 Aug 2011 07:22